diablo - this felt slightly more keyed than your others, although with your experience it doesn't really matter as much - good use of framing things, emotions, fear of missing out, being willing to take a risk, the thump thump thump of things (the energy of the crowd, the heart in his throat...), this was paced well and told a pretty clear narrative with location jumps happening appropriately via transport which was cool. I think the only thing missing that I wanted to make it feel like a real dark web story was the guy who sold him the ticket shoulda been filming the beating :D
mmlp - really solid flow throughout IMO. it seemed much more tightly focused on the singular aspect of the game being the game (which could be to some a good thing, considering the topic was an audience reacting to a singular moment) but compared to the narrative style of your opponent it felt like it fell short.
vote: Diablo
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