Quote:
Originally Posted by Malachi
word man this was great. i was thinking u put samples n drums in a seperate pattern to get them in the mixer? cause i uslaly have te sample in the pattern then add the drums to the same
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yea that didnt have to do with the mixer tho. i did that strictly for laziness/shortcut purposes
i do it how you do too, i did this one that way as well. the first file i load was just a quick thing i did recently, it was only that one pattern initially.
what i did tho, was deleted the sample from the MAIN pattern. the one with the drums. that made pattern 1, only drums. i then laid out the sample in pattern 2, for the main part, and in pattern 3 the sample changeup. so pattern 2 and 3 had no drums, just sample. pattern 1 was drums.
it has nothing to do with the mixer tho, thats just for arrangement of the final beat purposes.
that way i can use the same 4 bar loop of drums, over two different 4 bar sample patterns. the sample change is enough, sometimes.
in this case i had the sample play without drums for the intro, i forget without watching it again, but for example, pattern 2 followed by pattern 3. so 8 bar intro, and then i put pattern 2, and pattern 1 in, so they play together, and pattern 1 being drums. i used pattern 1 with the changeup pattern 3 again, then after sixteen bars can do just pattern 2 followed by pattern 3 with no drums again, for 8 bars, which is like a hook, and back into the drums
but word to get it in the mixer so you can control stuff is different. there are a couple ways, the easiest of which is probably the send to option or whatever.
when you click something to timestretch for example, that window or whatever that shows the sound file or chops sound waves with all the knobs
in the top right there is a little box, if you click it and hold the click down, you can then move the mouse up slowly while holding it and change the number
that number represents mixer channels. so every sample chop, you can set it to 01. for every kick drum, you can send it to 02. for every snare to 03. hihats to 04. bass to 05. percussive elements and cymbals or whatever to 06, so on and so forth
you can put them in any order you like
but the benefits of using the mixer is it makes stuff universal, like instead of adjusting the volume of each chop, it turns them all down, or up. when you do effects and stuff, like if you put an equaliser, or compression, or reverb or whatever, it wont just do it to one individual sound, it will put it on every sound you link to that channel.
its basically needed. you don't need to be an audio engineer. you make beats. mixing comes with time tho, its stupid easy to overdo anything. most of the time i'm turning knobs down, instead of turning knobs up. but an example of a genius with mixing is dr dre. his shit always hits perfect, no sounds compete. like a glimpse into serious mixing is like, take kicks and bass for example. a bassline is a prolonged type of deep sound, where a kick gets in and out its a quick stab of low frequency. they both occupy the lower frequencies. think about it like PIPES YO. plumbing or something.
lets say you have 3 pipes. one has high pitched sounds, one middle range, and one lows. these 3 pipes all meet and combine their contents at the end of their journey. mixing is controlling the levels of water or whatever going through so its even.
but this IS hip hop. lows dominate. so there will be slightly more lows, but the mids and highs never get DROWNED OUT they have to be clearly present too.
but not only are you mixing these 3 kinds of sounds/frequencies/fluids, but each individual pipe is a mixture
so the low end, with the bass and the kick, when your filling that pipe with fluid, you dont
wait, let me get away from the metaphor.
in frequencies you don't want your sounds COMPETING with eachother, you want them to compliment eachother. with kicks and bass, they both live in the low frequencies. they are low deep sounds. now if you got a deep kick, and a deep bass, they can try to take the same frequency and one of them will lose.
the bassline might muddy the kick drum up. so it doesnt PUNCH through and KNOCK like it should. the bass is drowning it, its there but it aint crisp, so you might have to turn some of the highs and mids up in the kick drum to get it to poke through
or vice versa
and that goes with EVERY SOUND. the snare lives in the mid range, its gonna compete with mid range sounds. the hihat live in the high frequencies, so on and so forth
mixing is the art of combining sounds, where everything is clear and coherent. you bass is HITTING. your kick is HITTING. the snare is SMACKING, nothing is too loud or too quiet, and its CLEAR.
the key to alot of it is just turning stuff DOWN.
you are going to want to turn stuff up. if your kick aint loud enough, turn everything else down till its at the level you want
at the END, you can turn the MASTER track up, and make the whole beat louder
the master controls every sound at once, every other track you send something to in the mixer can be customised to control individual sounds
but yea man its too much to type really i gotta go more indepth
i basically made a vid showing you how to do a single advanced thing in the mixer, instead of just showing you how to use the mixer in general