my bad yo
been meaning to get back at this
look at where i set the markers at in that. thats a different program, but thats that same sample.
those are 11, even in size, 1 bar chops.
basically if you take those chops i designated, you can time stretch them to 1 bar each, meaning whatever tempo you lock in, they will play to that speed, across the stepsequencer. this thing
that is the step sequencer^. i have the first chop on there, and if you notice i got the first box(step) highlighted/filled in. when i hit play it immediately triggers that chop, and it will play for the whole duration of the loop, until it comes back around.
now unless you find the perfect tempo for it to loop back around naturally, you will want to time stretch. you can get by not doing it, but since you are chopping to the measures and beats in the source music, it will never be perfect. a real drummer doesnt have perfect computer timing. so 1 bar chops from the same song will be different lengths. not majorly different, but enough so that without timestretching, one bar might end a split second short causing a gap between chops, or the opposite, they can overlap.
so basically to time stretch that chop i have in the step sequencer above, bring up this screen by simply clicking the sound thing. the name or whatever.
1. this is the pitch knob. i'll get into this later lol.
2. THIS IS THE TIMESTRETCH KNOB. this is your best friend. now, the best way to use this, is to use the PRESETS. for this 1 bar chop, we know it is 1 bar in length. so instead of manually twisting the knob, you can just right-click it. this brings up a little menu, with varying chop lengths(1 beat, 2 beat,
1 bar, 2 bars, 3 bars, 4 bars. we want this to be 1 bar, so click that.
3. this determines what kind of time stretching we're doing. clicking it brings up another little dropdown/menu with a few options. 100 percent of the time you will want to use tonal. tonal means that it will sound like the original source, no matter what tempo its played at.
thats where #1 pitching comes in. if you want your chop to play faster than it originally sounds, if you use tonal and time stretch it, its gonna sound weird. the same as if you play it slower. if you leave #3 at resample, it does it for you, but it wont make them all sound the same, because like i mentioned before not all chops will ever be the exact same length. so if you don't pitch the chops yourself, they won't sound right.
so to recap, right click the time knob, choose 1 bar. click the resample menu and change it to TONAL.
then you do pitching. if you are making it faster, try pitching the sample up. turning the pitch knob to make it higher pitched. if you are making it slower, pitch the sample down, this will slow it down and make it lower pitched. pitching helps maintain the quality of the sample while its being time stretched to fit any tempo
now with the chop fitted and formatted to play and loop perfectly in the step sequencer, you can put your drums to it. here is the simple pattern. as you should know (or learn if you dont its all good) 1 bar, is 4 beats. meaning if you counted your headnods while listening to it, after the 4th nod, it loops back and starts over. 1,2,3,4,1,2,3,4.
so here is a kick and snare pattern
BASIC
the kick starts off at the 1 beat. which is the drop, right when it starts/first box(step). that is ALWAYS gonna be there. no matter what the beat starts when the kick, KICKS in.
next the only other main CONSTANT in hip hop and most 4/4 music. the SNARE PLACEMENT. always on the 2 and 4. if you want it to get active, thats fine, as long as there is a snare on the 2 and 4. you only dont put one there when you're dropping it out.
when you get more advanced with your drum programming you will understand where to put it
i can make any beat you ever heards drums in that 1 bar step sequencer. i guarantee there is a kick on the 1, and snares on the 2 and 4. its just like a universal music law that makes humans nod there heads
what you do in between that is what makes it different.
you can bring in the hihats too you can do drumrolls with toms like dipset beats and all that too. its possible just by filling in boxes and patterns in that stepsequeuncer
but word, just when you are sampling, count your head nods in your head. know these basic principles
1 beat. 1 nod. basically just the first nod of your head. nothing else.
2 beats. 2 nods.
1 bar = 4 beats/nods
2 bars = 8 beats/nods
4 bars = 16 beats/nods
FL studio can timestretch any of those
so when you are chopping, think about the length of the chop, where to start it, and where to finish it